#pragma once


#include "MaterialGraph/Node/MaterialGraphNodeModel.h"
#include "MaterialPropertyNodeModel.m.h"



//out put mesh/vertice properties, like position, uv
RCLASS()
class RMaterialPropertyNodeModel : public RMaterialGraphNodeModel
{
    ROBJECT
    
public:
    virtual void FirstTimeInitializeObject() override;

    virtual CString GenerateExpression() override;


protected:

};